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Godot with FMOD integration
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texture_storage.cpp
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Commit message (
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Author
2023-03-13
Use MSAA 2D texture in multipass tonemapper
Bastiaan Olij
2023-03-13
Avoid copying CanvasTexture when updating proxy
clayjohn
2023-02-22
Fix issue with default textures requiring arrays when using multiview
Bastiaan Olij
2023-02-06
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-23
Add a few more checks to ensure that unsupported image formats are not used i...
clayjohn
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-20
Merge pull request #65376 from reduz/astc-support
Rémi Verschelde
2022-12-20
Implement basic ASTC support
Juan Linietsky
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-16
Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-11-16
GLES3 TextureStorage - add missing null checks
dzil123
2022-11-15
Merge pull request #68487 from clayjohn/RD-mobile-raster
Rémi Verschelde
2022-11-11
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-10
Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-11-03
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
Expose texture_get_rd_texture
Patrick Dawson
2022-10-14
Make some Image methods static
kobewi
2022-10-11
Restrict MSAA attachment usage to the strictly needed set
Pedro J. Estébanez
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-30
Add various null checks in RenderingServer
Haoyu Qiu
2022-09-22
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Rémi Verschelde
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-10
Detect if VRS supported before creating default VRS texture
clayjohn
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-28
Improve handling of the format of the VRS image
Pedro J. Estébanez
2022-07-18
Merge pull request #62834 from RandomShaper/fix_vk_sky_error
Rémi Verschelde
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-08
Bind correct default resource type in GI
Pedro J. Estébanez
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-12
Add a new HashMap implementation
reduz
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-11
Fix Vulkan validation errors on default depth textures
jfons
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-20
Call the correct texture free method on texture storage cleanup
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij