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Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2023-05-12
Enable shadow warnings and fix raised errors
Ninni Pipping
2023-05-12
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
Patrick
2023-05-12
Expose viewports render targer RID
Bastiaan Olij
2023-05-12
Fix additional cases of breakage of rendering effects
Pedro J. Estébanez
2023-05-12
Use proper UV in cubemap downsampler raster
clayjohn
2023-04-27
Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-27
Fix breakages of volumetric fog on voxel GI changes
Pedro J. Estébanez
2023-04-27
Fix Shader Preprocessor line numbering when disabled
bitsawer
2023-04-24
Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
João Pedro Braz
2023-04-24
Don't store instance transform in RD 3D renderer unless requested
clayjohn
2023-04-24
Translate inactive particles to -INF
Erik Johnson
2023-04-24
Properly calculate lifetime_split for particles
clayjohn
2023-04-07
Fix the limit for interpolation of R0 with respect to metallic and SSR
mightygoat
2023-03-27
fix spotlight shadows in volumetric fog
RandomCatDude
2023-03-14
Fix instance uniforms breaking when setting a new mesh.
Johan Aires Rastén
2023-03-14
Fixes a canvas item set to clip children being drawn as black if no children ...
SlugFiller
2023-03-14
Fix AABB calculation for meshes using Skeleton2D
SlugFiller
2023-03-13
Error on hint_normal_roughness_texture and hint_depth_texture outside of spat...
Fabio Iotti
2023-03-13
Use MSAA 2D texture in multipass tonemapper
Bastiaan Olij
2023-03-13
Add a few more rendering timestamps
clayjohn
2023-03-13
Avoid copying CanvasTexture when updating proxy
clayjohn
2023-02-26
Merge pull request #73959 from clayjohn/GL-mobile-warnings
Rémi Verschelde
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-26
Fix shader preprocessor include resource check
bitsawer
2023-02-24
Fixing issues with SSIL artifacts
Bastiaan Olij
2023-02-22
Fix issue with default textures requiring arrays when using multiview
Bastiaan Olij
2023-02-21
Merge pull request #73698 from clayjohn/SS-bias
Rémi Verschelde
2023-02-21
Merge pull request #73478 from NewDefectus/master
Rémi Verschelde
2023-02-21
Increase SSAO and SSIL bias to account for variance in mipmap generation
clayjohn
2023-02-21
Use the original canvas to calculate light positioning
Alon Ran
2023-02-21
Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-17
Merge pull request #73195 from timothyqiu/weblate-comments
Rémi Verschelde
2023-02-16
Fix sampling bug when SSAO is using half size
clayjohn
2023-02-14
Merge pull request #73263 from clayjohn/render_priority
Rémi Verschelde
2023-02-13
Notify mesh surface when render_priority changes
clayjohn
2023-02-13
Merge pull request #69001 from dzil123/fix_rendering_checks
Rémi Verschelde
2023-02-13
Merge pull request #73240 from myaaaaaaaaa/worker-h
Rémi Verschelde
2023-02-13
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers
Rémi Verschelde
2023-02-13
Improvements and fixes based on Weblate comments
Haoyu Qiu
2023-02-11
Merge pull request #73060 from clayjohn/screen_texture-size
Rémi Verschelde
2023-02-10
Avoid inserting screen_texture compatibility code when using textureSize
clayjohn
2023-02-10
Do clear request before reading from render target when using CANVAS_BG
clayjohn
2023-02-10
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Rémi Verschelde
2023-02-10
Add render buffer support to screen space effects
Bastiaan Olij
2023-02-10
Fix crash in editor when setting `SubViewport.size` to zero
Markus Sauermann
2023-02-09
Improve some editor strings for localization
Haoyu Qiu
2023-02-08
Mark fma function as high end so it isn't used with the gl_compatibility rend...
clayjohn
2023-02-07
Some code simplifications
Markus Sauermann
2023-02-06
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
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