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path: root/servers/rendering/renderer_rd
AgeCommit message (Expand)Author
2023-05-12Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader NodePatrick
2023-05-12Fix additional cases of breakage of rendering effectsPedro J. Estébanez
2023-05-12Use proper UV in cubemap downsampler rasterclayjohn
2023-04-27Fix unsupported sampler filter used for voxel GIPedro J. Estébanez
2023-04-27Fix breakages of volumetric fog on voxel GI changesPedro J. Estébanez
2023-04-24Use MODELVIEW_MATRIX for vertex transform when double precision is enabledJoão Pedro Braz
2023-04-24Don't store instance transform in RD 3D renderer unless requestedclayjohn
2023-04-24Translate inactive particles to -INFErik Johnson
2023-04-24Properly calculate lifetime_split for particlesclayjohn
2023-04-07Fix the limit for interpolation of R0 with respect to metallic and SSRmightygoat
2023-03-27fix spotlight shadows in volumetric fogRandomCatDude
2023-03-14Fixes a canvas item set to clip children being drawn as black if no children ...SlugFiller
2023-03-14Fix AABB calculation for meshes using Skeleton2DSlugFiller
2023-03-13Use MSAA 2D texture in multipass tonemapperBastiaan Olij
2023-03-13Add a few more rendering timestampsclayjohn
2023-03-13Avoid copying CanvasTexture when updating proxyclayjohn
2023-02-26Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn
2023-02-24Fixing issues with SSIL artifactsBastiaan Olij
2023-02-22Fix issue with default textures requiring arrays when using multiviewBastiaan Olij
2023-02-21Merge pull request #73698 from clayjohn/SS-biasRémi Verschelde
2023-02-21Merge pull request #73478 from NewDefectus/masterRémi Verschelde
2023-02-21Increase SSAO and SSIL bias to account for variance in mipmap generationclayjohn
2023-02-21Use the original canvas to calculate light positioningAlon Ran
2023-02-21Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky
2023-02-16Fix sampling bug when SSAO is using half sizeclayjohn
2023-02-14Merge pull request #73263 from clayjohn/render_priorityRémi Verschelde
2023-02-13Notify mesh surface when render_priority changesclayjohn
2023-02-13Merge pull request #69001 from dzil123/fix_rendering_checksRémi Verschelde
2023-02-13Merge pull request #73240 from myaaaaaaaaa/worker-hRémi Verschelde
2023-02-13Move some worker_thread_pool.h includes out of header filesmyaaaaaaaaa
2023-02-13Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffersRémi Verschelde
2023-02-10Add render buffer support to screen space effectsBastiaan Olij
2023-02-07Some code simplificationsMarkus Sauermann
2023-02-06Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn
2023-02-04Merge pull request #72695 from clayjohn/CanvasGroup-shadingYuri Sizov
2023-02-03Avoid shading CanvasGroup nodes twiceclayjohn
2023-02-03Fix MultiMesh visible_instance_count being ignored after the first frameRicardo Buring
2023-02-03Merge pull request #72631 from rburing/custom_aabb_update_dependencyRémi Verschelde
2023-02-03Add layer slice support to render device and render buffersBastiaan Olij
2023-02-02Notify dependencies when setting custom mesh AABBRicardo Buring
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-02-01Merge pull request #63829 from clayjohn/VULKAN-disable-multiviewRémi Verschelde
2023-02-01Merge pull request #72485 from BastiaanOlij/add_eye_matrix_accessRémi Verschelde
2023-02-01Merge pull request #72464 from clayjohn/RD-skeleton-crashRémi Verschelde
2023-02-01Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde
2023-02-01Expose EYE_OFFSET to gdshader codeBastiaan Olij
2023-01-31Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl
2023-01-31Check if Skeleton exists before reading when calculating blend shapesclayjohn
2023-01-31Merge pull request #72404 from clayjohn/RD-sky-crashRémi Verschelde
2023-01-31Merge pull request #72433 from clayjohn/Pointlight2D-crashRémi Verschelde