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Godot with FMOD integration
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Author
2023-05-12
Enable shadow warnings and fix raised errors
Ninni Pipping
2023-05-12
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
Patrick
2023-05-12
Expose viewports render targer RID
Bastiaan Olij
2023-05-12
Fix additional cases of breakage of rendering effects
Pedro J. Estébanez
2023-05-12
Use proper UV in cubemap downsampler raster
clayjohn
2023-04-27
Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-27
Fix breakages of volumetric fog on voxel GI changes
Pedro J. Estébanez
2023-04-27
Fix Shader Preprocessor line numbering when disabled
bitsawer
2023-04-26
Fix crash caused by invalid mix_rate assignment due to bogus
Eoin O'Neill
2023-04-24
Fix deserializing resource usage debug data
kleonc
2023-04-24
Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
João Pedro Braz
2023-04-24
Don't store instance transform in RD 3D renderer unless requested
clayjohn
2023-04-24
Translate inactive particles to -INF
Erik Johnson
2023-04-24
Properly calculate lifetime_split for particles
clayjohn
2023-04-24
[TextServer] Use dedicated flag for object replacement characters.
bruvzg
2023-04-24
Fix `get_test_texture()` returning an almost fully white texture
Hugo Locurcio
2023-04-24
Fix typo bug in convex-convex separating axis test
Ricardo Buring
2023-04-07
Fix the limit for interpolation of R0 with respect to metallic and SSR
mightygoat
2023-04-07
Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three...
Malcolm Nixon
2023-03-27
Fix collide_shape return type
Ricardo Buring
2023-03-27
Add XRServer.world_origin property
Bastiaan Olij
2023-03-27
fix spotlight shadows in volumetric fog
RandomCatDude
2023-03-27
Revert attempted fix of trimesh CCD
Ricardo Buring
2023-03-14
Fix extension bindings for motion collision/result structs
Mikael Hermansson
2023-03-14
Fix instance uniforms breaking when setting a new mesh.
Johan Aires Rastén
2023-03-14
Fixes a canvas item set to clip children being drawn as black if no children ...
SlugFiller
2023-03-14
Fix AABB calculation for meshes using Skeleton2D
SlugFiller
2023-03-13
Error on hint_normal_roughness_texture and hint_depth_texture outside of spat...
Fabio Iotti
2023-03-13
Use MSAA 2D texture in multipass tonemapper
Bastiaan Olij
2023-03-13
Add a few more rendering timestamps
clayjohn
2023-03-13
Avoid copying CanvasTexture when updating proxy
clayjohn
2023-02-26
Merge pull request #73959 from clayjohn/GL-mobile-warnings
Rémi Verschelde
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-26
Fix text server GDExtension build.
bruvzg
2023-02-26
Fix shader preprocessor include resource check
bitsawer
2023-02-24
Fixing issues with SSIL artifacts
Bastiaan Olij
2023-02-22
Fix issue with default textures requiring arrays when using multiview
Bastiaan Olij
2023-02-21
Merge pull request #73698 from clayjohn/SS-bias
Rémi Verschelde
2023-02-21
Merge pull request #73478 from NewDefectus/master
Rémi Verschelde
2023-02-21
Increase SSAO and SSIL bias to account for variance in mipmap generation
clayjohn
2023-02-21
Use the original canvas to calculate light positioning
Alon Ran
2023-02-21
Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-20
Merge pull request #72917 from rburing/fix_trimesh_ccd
Rémi Verschelde
2023-02-17
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
Rémi Verschelde
2023-02-17
Merge pull request #73195 from timothyqiu/weblate-comments
Rémi Verschelde
2023-02-17
Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash
Rémi Verschelde
2023-02-17
Merge pull request #73420 from clayjohn/SSAO-half-size
Rémi Verschelde
2023-02-16
Merge pull request #73437 from bruvzg/docs_ignore_import_v
Rémi Verschelde
2023-02-16
Merge pull request #73250 from smix8/fix_navigation_debug_script_toggle_4.x
Rémi Verschelde
2023-02-16
Exclude platform dependent `rendering/textures/vram_compression/import_*` def...
bruvzg
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