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godot-fmod
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Godot with FMOD integration
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particles_storage.h
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-22
Avoid updating particles during 2D rendering
clayjohn
2022-12-21
Ensure that particles are processed at least once before being used
clayjohn
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-09
Fix GPUParticles not rendering in doubles build of the engine.
clayjohn
2022-11-07
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
Hugo Locurcio
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-02
Use global coordinates for particles by default
Hugo Locurcio
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-22
Clean up Shader Preprocessor
reduz
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij