summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/storage_rd/particles_storage.h
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-22Avoid updating particles during 2D renderingclayjohn
2022-12-21Ensure that particles are processed at least once before being usedclayjohn
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-09Fix GPUParticles not rendering in doubles build of the engine.clayjohn
2022-11-07Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`Hugo Locurcio
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-02Use global coordinates for particles by defaultHugo Locurcio
2022-08-01Changed storage structs to privateBastiaan Olij
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
2022-06-28Split dependency logicBastiaan Olij
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-17Moved particles into ParticlesStorageBastiaan Olij