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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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storage_rd
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mesh_storage.h
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Author
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-14
Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...
clayjohn
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-10-26
Fix EXE_BAD_ACCESS caused by optional argument
Gordon MacPherson
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-12
Add motion vectors support for MultiMeshInstance
jfons
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-05
Check multimesh before uniform set creation
mightygoat
2022-05-05
Fix the uniform set creation of multimesh with a invalidated buffer
mightygoat
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij