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path: root/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
AgeCommit message (Expand)Author
2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-14Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...clayjohn
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-10-26Fix EXE_BAD_ACCESS caused by optional argumentGordon MacPherson
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-12Add motion vectors support for MultiMeshInstancejfons
2022-08-01Changed storage structs to privateBastiaan Olij
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-06-28Split dependency logicBastiaan Olij
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-05Check multimesh before uniform set creationmightygoat
2022-05-05Fix the uniform set creation of multimesh with a invalidated buffermightygoat
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij