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mesh_storage.cpp
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Author
2023-03-14
Fix AABB calculation for meshes using Skeleton2D
SlugFiller
2023-02-03
Fix MultiMesh visible_instance_count being ignored after the first frame
Ricardo Buring
2023-02-02
Notify dependencies when setting custom mesh AABB
Ricardo Buring
2023-01-31
Check if Skeleton exists before reading when calculating blend shapes
clayjohn
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-26
Fix range loop iteration regressions
bitsawer
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-17
Merge pull request #70091 from clayjohn/bone-aabbs
Rémi Verschelde
2022-12-14
Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...
clayjohn
2022-12-14
Cache mesh AABB when modified by skeleton and update instance AABB when
clayjohn
2022-12-04
fix aabb errors on meshes with bones on multiple surfaces
Nathan Franke
2022-11-22
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-30
Add various null checks in RenderingServer
Haoyu Qiu
2022-09-14
Merge pull request #65418 from JFonS/taa_multimesh
Clay John
2022-09-12
Add motion vectors support for MultiMeshInstance
jfons
2022-09-04
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-18
Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-06
Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij