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path: root/servers/rendering/renderer_rd/storage_rd/material_storage.h
AgeCommit message (Expand)Author
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ...clayjohn
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-11-22Expose `BarrierMask` as flags enum in `RenderingDevice`Yuri Rubinsky
2022-10-09Fix incorrect setup of boolean uniform instancesYuri Rubinsky
2022-10-05Merge pull request #66683 from clayjohn/SRGB-canvasitemRémi Verschelde
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-30Default CanvasItem materials to not convert uniform colors to linear space.clayjohn
2022-09-20Emulate double precision for regular rendering operation.clayjohn
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-01Changed storage structs to privateBastiaan Olij
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22Clean up Shader Preprocessorreduz
2022-06-28Split dependency logicBastiaan Olij
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-11Split out bokeh_dof and copy effectsBastiaan Olij
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-31Extract global variable, shader and material storageBastiaan Olij