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path: root/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
AgeCommit message (Expand)Author
2023-02-06Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn
2023-02-01Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde
2023-01-31Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl
2023-01-31Merge pull request #72404 from clayjohn/RD-sky-crashRémi Verschelde
2023-01-30Avoid crash when CanvasTexture used with light decal atlasclayjohn
2023-01-30Fix various crashes relating to low roughness_layersclayjohn
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-20Sort decals and lights based on camera originclayjohn
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-23Cleanup and improve sky renderBastiaan Olij
2022-12-20Fix double get_singleton()Quentin Guidée
2022-11-06Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high qu...clayjohn
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-01Changed storage structs to privateBastiaan Olij
2022-06-28Split dependency logicBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij