Age | Commit message (Expand) | Author |
---|---|---|
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio |
2022-02-11 | RendererRD: Remove binding specifier for push constants | RĂ©mi Verschelde |
2021-07-25 | Fix various typos with codespell | luz paz |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-07 | Invert spotlight angle attenuation | jfons |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-05 | Change the light attenuation formulas. | reduz |
2020-12-04 | RenderingServer reorganization | reduz |