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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-04-27
Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-03-27
fix spotlight shadows in volumetric fog
RandomCatDude
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-16
Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...
clayjohn
2022-10-13
Fix volumetric fog not rendering at densities lower than or equal to 0.001
Hugo Locurcio
2022-09-26
Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-07-29
Keep SdfgiDebug shader's push constant size <= 128
Pedro J. Estébanez
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-26
Move Sky(RD) into environment
Bastiaan Olij
2022-07-21
Fix various typos not caught by codespell
luz paz
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij