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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2023-05-12
Use proper UV in cubemap downsampler raster
clayjohn
2023-04-07
Fix the limit for interpolation of R0 with respect to metallic and SSR
mightygoat
2023-02-21
Increase SSAO and SSIL bias to account for variance in mipmap generation
clayjohn
2023-02-16
Fix sampling bug when SSAO is using half size
clayjohn
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-07
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-15
Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff
Rémi Verschelde
2022-12-13
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
Merge pull request #70003 from clayjohn/GLES3-cc
Rémi Verschelde
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-10
Add maximum roughness cutoff to SSR to improve performance
Hugo Locurcio
2022-12-09
Fade out SSR with roughness so that it doesn't show at high roughness amounts
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-11-18
Merge pull request #68710 from BastiaanOlij/fix_vrs
Rémi Verschelde
2022-11-17
Finish implementing Canvas Background mode
clayjohn
2022-11-17
Fix VRS issues
Bastiaan Olij
2022-11-10
Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-10-26
Ensure vulkan subgroups are disabled for MoltenVK
Gordon MacPherson
2022-10-04
Fixing artifacts in SSR
Bastiaan Olij
2022-09-27
Merge pull request #66466 from clayjohn/FXAA-fix
Rémi Verschelde
2022-09-27
Merge pull request #66317 from clayjohn/debanding-bug
Rémi Verschelde
2022-09-26
Take FXAA samples from half-pixel coordinates to improve quality
clayjohn
2022-09-26
Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-23
Move deband to end of tonemapping.
clayjohn
2022-09-15
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
Rémi Verschelde
2022-09-09
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-05
Fix DoF artifacting at high blur amounts
ceLoFaN
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-12
Properly scale depth in bokeh_dof effect so that setting distance to blur eff...
clayjohn
2022-08-03
Fade screen-space reflection towards inner margin
Hugo Locurcio
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-15
Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-04-28
Splitting tonemapper into its own class
Bastiaan Olij