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path: root/servers/rendering/renderer_rd/shaders/effects
AgeCommit message (Expand)Author
2023-05-12Use proper UV in cubemap downsampler rasterclayjohn
2023-04-07Fix the limit for interpolation of R0 with respect to metallic and SSRmightygoat
2023-02-21Increase SSAO and SSIL bias to account for variance in mipmap generationclayjohn
2023-02-16Fix sampling bug when SSAO is using half sizeclayjohn
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-07Move luminance effect into its own class and use new buffers systemBastiaan Olij
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-15Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoffRémi Verschelde
2022-12-13Merge pull request #70009 from clayjohn/glow-hqRémi Verschelde
2022-12-13Merge pull request #70003 from clayjohn/GLES3-ccRémi Verschelde
2022-12-13Various fixes and documentation for CanvasGroupclayjohn
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-10Add maximum roughness cutoff to SSR to improve performanceHugo Locurcio
2022-12-09Fade out SSR with roughness so that it doesn't show at high roughness amountsclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
2022-11-18Merge pull request #68710 from BastiaanOlij/fix_vrsRémi Verschelde
2022-11-17Finish implementing Canvas Background modeclayjohn
2022-11-17Fix VRS issuesBastiaan Olij
2022-11-10Use raster versions of copy effects for 2D operations when using the mobile r...clayjohn
2022-10-26Ensure vulkan subgroups are disabled for MoltenVKGordon MacPherson
2022-10-04Fixing artifacts in SSRBastiaan Olij
2022-09-27Merge pull request #66466 from clayjohn/FXAA-fixRémi Verschelde
2022-09-27Merge pull request #66317 from clayjohn/debanding-bugRémi Verschelde
2022-09-26Take FXAA samples from half-pixel coordinates to improve qualityclayjohn
2022-09-26Make dependencies with shader includes in subfoldersBastiaan Olij
2022-09-23Move deband to end of tonemapping.clayjohn
2022-09-15Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blurRémi Verschelde
2022-09-09Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn
2022-09-05Fix DoF artifacting at high blur amountsceLoFaN
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-12Properly scale depth in bokeh_dof effect so that setting distance to blur eff...clayjohn
2022-08-03Fade screen-space reflection towards inner marginHugo Locurcio
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-02SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde
2022-06-24Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-06-15Fix glow in Mix mode not working correctly when FXAA is enabledHugo Locurcio
2022-05-18Fix tonemapper shader to correctly apply alpha channelYuri Rubinsky
2022-05-11Split out bokeh_dof and copy effectsBastiaan Olij
2022-04-28Splitting tonemapper into its own classBastiaan Olij