index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
/
shaders
/
canvas.glsl
Age
Commit message (
Expand
)
Author
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-10-18
Code simplifications
Markus Sauermann
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-27
Merge pull request #66370 from bitbrain/fix-light2d-blend-modes
Rémi Verschelde
2022-09-25
do not apply modulate on canvas when unshaded is set
Miguel Gonzalez Sanchez
2022-09-24
fix broken 2D light blending, addresses #49922
Miguel Gonzalez Sanchez
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-04-22
Implement Label3D node.
bruvzg
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-08-27
Makes FontData importable resource.
bruvzg
2021-06-23
Fixes Mesh2D drawn without modulation
Gilles Roudière
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-11
Fixes missng 2D engine bits
reduz
2021-04-14
Refactor GLSL shader compilation
reduz
2021-01-09
Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-04
fix inconsistent normal map shader variable naming
Hendrik Brucker
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-04
RenderingServer reorganization
reduz