summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/shaders/canvas.glsl
AgeCommit message (Expand)Author
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-10-18Code simplificationsMarkus Sauermann
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
2022-09-28Clean up canvas light shader API.clayjohn
2022-09-27Merge pull request #66370 from bitbrain/fix-light2d-blend-modesRémi Verschelde
2022-09-25do not apply modulate on canvas when unshaded is setMiguel Gonzalez Sanchez
2022-09-24fix broken 2D light blending, addresses #49922Miguel Gonzalez Sanchez
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-04-22Implement Label3D node.bruvzg
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-08-27Makes FontData importable resource.bruvzg
2021-06-23Fixes Mesh2D drawn without modulationGilles Roudière
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-11Fixes missng 2D engine bitsreduz
2021-04-14Refactor GLSL shader compilationreduz
2021-01-09Fix LIGHT compilation for canvas shaderYuri Roubinsky
2021-01-04fix inconsistent normal map shader variable namingHendrik Brucker
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-04RenderingServer reorganizationreduz