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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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effects_rd.h
Age
Commit message (
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Author
2023-01-07
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-07
Initial TAA implementation
jfons
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-04-28
Splitting tonemapper into its own class
Bastiaan Olij
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-05
Optimize and fix backbuffer gaussian blur
clayjohn
2022-01-20
add support for glow maps
Ansraer
2022-01-15
Remove mistakenly added push constant from SSR
clayjohn
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-06
Added SSIL post processing effect
clayjohn
2021-10-31
Repaired mistyped of 'threshold' on several files.
M. Huri
2021-08-23
Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-19
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-15
Fix read from screen and depth texture
Bastiaan Olij
2021-08-13
Implemented raster versions of bokeh shaders to replace broken gaussian imple...
Bastiaan Olij
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-01
Porting cubemap compute shaders to raster for the mobile renderer
Bastiaan Olij
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-05
Fix Subsurface Scattering
reduz
2021-06-26
Move render_sky logic from effects into our sky object, and some minor cleanup
Bastiaan Olij
2021-06-14
Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
Rémi Verschelde
2021-06-13
Store SSAO uniform sets per viewport
clayjohn
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-05
Rename GI Classes
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-24
Shadow map rendering optimization
reduz
2021-01-04
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-03
SSAO cleanup and fixes
clayjohn
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-04
RenderingServer reorganization
reduz