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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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cluster_builder_rd.h
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Author
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-24
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-07-26
Fix expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-07-25
Fix always true expression in `cluster_builder_rd.h`
Nicholas Huelin
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-01-19
Added GPU based cluster builder
reduz