summaryrefslogtreecommitdiff
path: root/servers/visual/visual_server_viewport.cpp
AgeCommit message (Expand)Author
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Reflection probes workingJuan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-11Initial work on Vulkan:Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-29fix occluders positions error under canvas_layer, close #32880RaphaelHunter
2019-09-19Fix misc. source comment typosluz.paz
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-07-05Fix ARVRServer crash at exitqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-04-10Added eye_height, changed description and fixed size of viewport issueBastiaan Olij
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-04-05Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky
2019-02-25Use item_shadow_mask for LightOccluder2D cullingJFonS
2019-02-12Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-30Fix canvas stacking not deterministic on same layerPedro J. Estébanez
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
2018-09-12Misc. typosluz.paz
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-29Clear color was not correctly being set, fixes #4939Juan Linietsky
2018-07-07Changed minimum visible viewport sizeJosh Taylor
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-03-15A few fixes on the ARVR ServerBastiaan Olij
2018-01-18Fix wrong viewport transparent-bgbinbitten
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-13Removed add/remove interface bindings and added get_interfacesBastiaanOlij
2017-10-21Fixed viewport transparent bg when clear mode is enabled.Daniel J. Ramirez
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky