Age | Commit message (Expand) | Author |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Reflection probes working | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-11 | Initial work on Vulkan: | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-29 | fix occluders positions error under canvas_layer, close #32880 | RaphaelHunter |
2019-09-19 | Fix misc. source comment typos | luz.paz |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin |
2019-07-05 | Fix ARVRServer crash at exit | qarmin |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-04-10 | Added eye_height, changed description and fixed size of viewport issue | Bastiaan Olij |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-04-05 | Ability to make CanvasLayers have pseudo 3D depth. | Juan Linietsky |
2019-02-25 | Use item_shadow_mask for LightOccluder2D culling | JFonS |
2019-02-12 | Drivers, main, servers: Ensure classes match their header filename | Rémi Verschelde |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-30 | Fix canvas stacking not deterministic on same layer | Pedro J. Estébanez |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky |
2018-07-07 | Changed minimum visible viewport size | Josh Taylor |
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij |
2018-03-15 | A few fixes on the ARVR Server | Bastiaan Olij |
2018-01-18 | Fix wrong viewport transparent-bg | binbitten |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-13 | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij |
2017-10-21 | Fixed viewport transparent bg when clear mode is enabled. | Daniel J. Ramirez |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |