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Godot with FMOD integration
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Author
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Fix some -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-27
Fix various -Wmaybe-uninitialized (#37352).
Martin Liska
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Rename conflicting variable to fix MoltenVK shader compilation.
bruvzg
2020-03-24
Merge pull request #37268 from clayjohn/VULKAN-sky-color
Rémi Verschelde
2020-03-24
Replace subpass textures with color in sky shader
clayjohn
2020-03-24
Remove unused classes and stray headers
Rémi Verschelde
2020-03-22
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Rémi Verschelde
2020-03-21
Working sky shader implementation
clayjohn
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-20
Fix incorrect shader block parsing
Yuri Roubinsky
2020-03-20
Allow to reassign local variables in shaders
Yuri Roubinsky
2020-03-19
Add shader based background mode
Bastiaan Olij
2020-03-19
Fix shader TIME auto-completion
Yuri Roubinsky
2020-03-19
Removed old TIME references from shader_types
Yuri Roubinsky
2020-03-19
Makes shader 'TIME' available in custom functions by default
Yuri Roubinsky
2020-03-18
Show shader method out/inout qualifier in intellisense
Yuri Roubinsky
2020-03-18
Fix shader crash if passing const values to modf function
Yuri Roubinsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-14
Enables passing out built-in parameter from parent function in shaders
Yuri Roubinsky
2020-03-11
Fix various typos
luz.paz
2020-03-04
Merge pull request #36021 from YeldhamDev/intersects_touch_expose
Rémi Verschelde
2020-03-04
Merge pull request #36733 from qarmin/static_analyzer_fixes
Rémi Verschelde
2020-03-04
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
Michael Alexsander
2020-03-04
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
Mateo Dev .59
2020-03-02
Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness
Rémi Verschelde
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-29
Properly free reflection probe atlas
clayjohn
2020-02-29
Improve cubemap importance sampling
clayjohn
2020-02-29
Merge pull request #36679 from clayjohn/VULKAN-mem-leak
Rémi Verschelde
2020-02-29
Remove minimum size for shadow atlas
clayjohn
2020-02-29
Fix shader's step hint range for integers
Yuri Roubinsky
2020-02-28
Reduce descripter sets in cubemap filter
clayjohn
2020-02-27
Basic fast filtering implementation
clayjohn
2020-02-28
Merge pull request #36627 from clayjohn/VULKAN-free
Rémi Verschelde
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Properly free many vulkan resources
clayjohn
2020-02-27
Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
properly flip sky when rendering reflection probes
clayjohn
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-18
Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
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