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path: root/servers/visual/shader_language.cpp
AgeCommit message (Expand)Author
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-20Fix incorrect shader block parsingYuri Roubinsky
2020-03-20Allow to reassign local variables in shadersYuri Roubinsky
2020-03-19Fix shader TIME auto-completionYuri Roubinsky
2020-03-19Makes shader 'TIME' available in custom functions by defaultYuri Roubinsky
2020-03-18Show shader method out/inout qualifier in intellisenseYuri Roubinsky
2020-03-18Fix shader crash if passing const values to modf functionYuri Roubinsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-14Enables passing out built-in parameter from parent function in shadersYuri Roubinsky
2020-03-11Fix various typosluz.paz
2020-02-29Fix shader's step hint range for integersYuri Roubinsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Fix shader crash if duplicated struct members createdYuri Roubinsky
2020-02-14Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde
2020-02-13Prevent usage 'out' modifier on opaque shader types (textures currently)Yuri Roubinsky
2020-02-13Fix bugs in shader swizzlingYuri Roubinsky
2020-02-13Fix shader crash if pass const argument to 'out/inout' parameterYuri Roubinsky
2020-02-12Added support for arrays as shader struct membersYuri Roubinsky
2020-02-11Implementation of 'struct' for shadersYuri Roubinsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-07Merge pull request #35986 from Chaosus/shader_indexRémi Verschelde
2020-02-07Merge pull request #35142 from clayjohn/GLES2-add-3d-texturesRémi Verschelde
2020-02-07Allow non-constants for indexing builtin types in shadersYuri Roubinsky
2020-02-07Prevent shader crash if invalid builtin used after array member accessorYuri Roubinsky
2020-02-01Prevent shader crash when name conflict with "dus" and "__" occuredYuri Roubinsky
2020-01-31Add support for 3D textures to GLES2clayjohn
2020-01-23Hides high-level functions from GLES2 shader autocompletionYuri Roubinsky
2020-01-20Disallow uint/uvec usage on GLES2 platformYuri Roubinsky
2020-01-19Clears completion_class in shaders (may cause troubles if not).Yuri Roubinsky
2020-01-18Added missing form of array constructor in shadersYuri Roubinsky
2020-01-16Disabled array initialization, const array and arr.length in shadersYuri Roubinsky
2020-01-10Fix nested break/return in shader switch statementYuri Roubinsky
2020-01-08Merge pull request #34671 from Chaosus/shader_hex_supportRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-29Support for hex numbers in shadersYuri Roubinsky
2019-12-10Merge pull request #34040 from qarmin/unused_variable_more_precise_numbersRémi Verschelde
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-12-02Fix expressions for global constants in shadersYuri Roubinsky
2019-11-18Fix Visual Studio throwing C4146 warning.Marcel Admiraal
2019-11-03Prevents usage of unsupported texture shader types in GLES2Yuri Roubinsky
2019-11-02Removed switch operator from GLES2 shader back-endYuri Roubinsky
2019-10-31Prevents shader crash on GLES2 if unsupported built-in has been usedYuri Roubinsky
2019-10-29Added check if field name in the shader is equal to builtinYuri Roubinsky
2019-10-28Fix shader crash if non-boolean expression inserted into "if"Yuri Roubinsky
2019-10-26Improve error messages related to `shader_type`Hugo Locurcio
2019-10-08Fix invalid autocompletion pasting of shader param nameYuri Roubinsky
2019-10-06Prevent shader crash if name of variable overrides function nameYuri Roubinsky