Age | Commit message (Expand) | Author |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-26 | Rename conflicting variable to fix MoltenVK shader compilation. | bruvzg |
2020-03-24 | Replace subpass textures with color in sky shader | clayjohn |
2020-03-22 | Merge pull request #37179 from clayjohn/VULKAN-sky-shader | Rémi Verschelde |
2020-03-21 | Working sky shader implementation | clayjohn |
2020-03-21 | Make file formatting comply with POSIX and Unix standards | Aaron Franke |
2020-03-19 | Add shader based background mode | Bastiaan Olij |
2020-03-11 | Fix various typos | luz.paz |
2020-03-02 | Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness | Rémi Verschelde |
2020-02-29 | Improve cubemap importance sampling | clayjohn |
2020-02-28 | Reduce descripter sets in cubemap filter | clayjohn |
2020-02-27 | Basic fast filtering implementation | clayjohn |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Modified rendering to use cluster instead of foward | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | Mostly working DOF Bokeh | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky |
2020-02-11 | Fix Specular Blinn in vulkan | clayjohn |
2020-02-11 | Vulkan: Fix false positive in ninepatch axis stretch code | Rémi Verschelde |
2020-02-11 | Changed variable name in shader because it was too generic | Matias Pierdomenico |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky |
2020-02-11 | Dynamic objects in GIProbes are now affected by propagation parameter. | Juan Linietsky |
2020-02-11 | More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion. | Juan Linietsky |
2020-02-11 | Changed SDF processing to smooth out shadows. | Juan Linietsky |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | Skeletons are now working. | Juan Linietsky |
2020-02-11 | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Reflection probes working | Juan Linietsky |
2020-02-11 | Directional light cleanup. | Juan Linietsky |
2020-02-11 | Directional lights and shadow mapping are functional. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Tonemapping ported (not all parameters supported yet, only enough to get corr... | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |