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path: root/servers/visual/rasterizer_rd/shader_compiler_rd.cpp
AgeCommit message (Expand)Author
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-13Remove Vulkan debugging printsHugo Locurcio
2020-02-12Added support for arrays as shader struct membersYuri Roubinsky
2020-02-11Implementation of 'struct' for shadersYuri Roubinsky
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11[Vulkan] Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Merge pull request #32281 from Chaosus/vk_shader_array_varying2Rémi Verschelde
2020-02-11[Vulkan] Implement shader array support for varyingsYuri Roubinsky
2020-02-11[Vulkan] Implements switch flow control operator in shadersYuri Roubinsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Merge pull request #31527 from Chaosus/vk_shader_array_support2Rémi Verschelde
2020-02-11[Vulkan] Implemented local shader arraysYuri Roubinski
2020-02-11Merge pull request #31526 from Chaosus/shader_bug_vk2Rémi Verschelde
2020-02-11[Vulkan] Fix ternary operator shader compiler expressionYuri Roubinski
2020-02-11[Vulkan] Implemented do/while loops for shadersYuri Roubinski
2020-02-11Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...Juan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky