Age | Commit message (Expand) | Author |
2023-02-01 | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access | Rémi Verschelde |
2023-02-01 | Expose EYE_OFFSET to gdshader code | Bastiaan Olij |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl |
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-03 | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour |
2022-09-30 | Merge pull request #66178 from clayjohn/double-precision-rendering | Rémi Verschelde |
2022-09-28 | Clean up canvas light shader API. | clayjohn |
2022-09-20 | Emulate double precision for regular rendering operation. | clayjohn |
2022-09-14 | Merge pull request #65654 from JohanAR/emit_subparticle_from_start | Rémi Verschelde |
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ever... | clayjohn |
2022-09-11 | Allow emit_subparticle from start function | Johan Aires Rastén |
2022-08-02 | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) | Patrick Exner |
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-19 | Add dedicated macros for property name extraction | Haoyu Qiu |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-03-29 | Remove `SHADOW_ATTENUATION` spatial light shader built-in | Yuri Roubinsky |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |
2022-02-22 | Use Filament specular models and parametrization | clayjohn |
2022-02-15 | Add Particle Shader Userdata | reduz |
2022-01-21 | Remove TRANSFORM built in from fog shaders | clayjohn |
2022-01-04 | Merge pull request #54791 from NHodgesVFX/master | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky |
2021-11-30 | Merge pull request #55431 from Chaosus/shader_fix_constants | Rémi Verschelde |
2021-11-29 | Fix `INDEX` built-in in a process function of particle shader | Yuri Roubinsky |
2021-11-29 | Fix built-in(PI, TAU, E) assignment to a global constant in a shader | Yuri Roubinsky |
2021-11-08 | add more OpenGL attributes | NHodgesVFX |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-08-17 | Removed `RESTART` built-in from `start` particle shader function | Yuri Roubinsky |
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky |
2021-07-05 | Fix Subsurface Scattering | reduz |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-08 | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky |
2021-05-26 | Makes few shader built-ins constant to prevent changing them | Yuri Roubinsky |
2021-05-25 | Added constants PI, TAU and E to the shader language | Joosep Jääger |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-17 | Split particle shader entry points | reduz |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-01-12 | Renamed `emit_particle` to `emit_subparticle` shader function | Yuri Roubinsky |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-11-26 | Implement signed distance fields for 2D shaders | reduz |
2020-11-02 | Alpha Hash and Alpha2Coverage Implementation | Marios Staikopoulos |
2020-10-18 | Merge pull request #41415 from clayjohn/VULKAN-shader-overrides | Juan Linietsky |
2020-10-18 | Add FOG, RADIANCE, and IRRADIANCE shader overrides | clayjohn |
2020-10-09 | Implement GPU Particle Collisions | reduz |
2020-10-04 | Add METALLIC to light() built-ins | Pablo Escobar |