index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
rendering_server_viewport.cpp
Age
Commit message (
Expand
)
Author
2020-12-04
RenderingServer reorganization
reduz
2020-12-03
Reorganize rendering server.
reduz
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-30
Refactor pixel snapping.
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-08-14
Add a debanding property to Viewport
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky