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path: root/servers/rendering/rasterizer_rd/shaders/sky.glsl
AgeCommit message (Expand)Author
2020-12-04RenderingServer reorganizationreduz
2020-10-18Merge pull request #41415 from clayjohn/VULKAN-shader-overridesJuan Linietsky
2020-10-18Add FOG, RADIANCE, and IRRADIANCE shader overridesclayjohn
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-15Fix "fixed" fog drawing in front of volumetric fog with a sky backgroundHugo Locurcio
2020-08-19Add fog to sky shadersclayjohn
2020-05-18GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-17Merge pull request #37949 from reduz/implement-global-shader-uniformsRémi Verschelde
2020-04-17Add light size to Sky Shadersclayjohn
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-11Fix SSS affecting Skyclayjohn
2020-03-30Invert subpass cubemap z directionclayjohn
2020-03-27Renaming of servers for coherency.Juan Linietsky