index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
rasterizer_rd
/
shaders
/
sky.glsl
Age
Commit message (
Expand
)
Author
2020-12-04
RenderingServer reorganization
reduz
2020-10-18
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Juan Linietsky
2020-10-18
Add FOG, RADIANCE, and IRRADIANCE shader overrides
clayjohn
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-15
Fix "fixed" fog drawing in front of volumetric fog with a sky background
Hugo Locurcio
2020-08-19
Add fog to sky shaders
clayjohn
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-17
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
Add light size to Sky Shaders
clayjohn
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-11
Fix SSS affecting Sky
clayjohn
2020-03-30
Invert subpass cubemap z direction
clayjohn
2020-03-27
Renaming of servers for coherency.
Juan Linietsky