Age | Commit message (Expand) | Author |
---|---|---|
2020-12-04 | RenderingServer reorganization | reduz |
2020-11-26 | Implement signed distance fields for 2D shaders | reduz |
2020-11-04 | Implement DirectionalLight2D | reduz |
2020-10-30 | Refactor pixel snapping. | reduz |
2020-10-28 | Implement CanvasGroup and CanvasItem clipping | reduz |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |