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path: root/servers/rendering/rasterizer.h
AgeCommit message (Expand)Author
2020-12-04RenderingServer reorganizationreduz
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-11-28Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde
2020-11-26Implement signed distance fields for 2D shadersreduz
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-04Implement DirectionalLight2Dreduz
2020-10-30Refactor pixel snapping.reduz
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-21Add sky_only setting to DirectionalLight3Dsclayjohn
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-09Implement GPU Particle Collisionsreduz
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-07Merge pull request #41781 from AnilBK/fix-typoRémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Fixed Some typos.Anilforextra
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-08-31Add high quality glow modeclayjohn
2020-08-14Add a debanding property to ViewportHugo Locurcio
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-02Light2D shadow mask construction fixlawnjelly
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
2020-04-14Implement decalsJuan Linietsky
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-04Re-implement subsurface scattering.Juan Linietsky
2020-04-02Merge pull request #37512 from reduz/implement-ssrRémi Verschelde
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky