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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Godot.NET.Sdk
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Godot.SourceGenerators
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ScriptSignalsGenerator.cs
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Commit message (
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Author
2023-01-13
C#: Lookup signals and methods in Get method
Raul Santos
2022-12-02
C#: Cleanup Variant marshaling code in source/bindings generators
Ignacio Roldán Etcheverry
2022-11-26
C#: Add `global::` namespace to generated source
Raul Santos
2022-10-30
C#: Remove need for reflection to invoking callable delegates
Ignacio Roldán Etcheverry
2022-10-22
Use `.generated` suffix for generated C# code
Raul Santos
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-18
C#: inheritdoc the "///" comment from EventHandler to the generated event
Magian
2022-09-06
C# Modify the MemberName generated for the user script
Magian
2022-08-26
Remove `[Signal]` attribute from events
Raul Santos
2022-08-25
Add MustBeVariant attribute and analyzer
Raul Santos
2022-08-22
Improve C# signal analyzer errors
Raul Santos
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry