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path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
AgeCommit message (Expand)Author
2023-01-13C#: Lookup signals and methods in Get methodRaul Santos
2022-12-02C#: Cleanup Variant marshaling code in source/bindings generatorsIgnacio Roldán Etcheverry
2022-11-26C#: Add `global::` namespace to generated sourceRaul Santos
2022-10-30C#: Remove need for reflection to invoking callable delegatesIgnacio Roldán Etcheverry
2022-10-22Use `.generated` suffix for generated C# codeRaul Santos
2022-09-30Fix typos with codespellRémi Verschelde
2022-09-18C#: inheritdoc the "///" comment from EventHandler to the generated eventMagian
2022-09-06C# Modify the MemberName generated for the user scriptMagian
2022-08-26Remove `[Signal]` attribute from eventsRaul Santos
2022-08-25Add MustBeVariant attribute and analyzerRaul Santos
2022-08-22Improve C# signal analyzer errorsRaul Santos
2022-08-22C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for method listIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry