summaryrefslogtreecommitdiff
path: root/scene/resources/shape_3d.cpp
blob: 5a79392ba52e4aeaa99a336f836edce04d3275b7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/**************************************************************************/
/*  shape_3d.cpp                                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "shape_3d.h"

#include "core/os/os.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/mesh.h"
#include "servers/physics_server_3d.h"

void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform) {
	Vector<Vector3> toadd = get_debug_mesh_lines();

	if (toadd.size()) {
		int base = array.size();
		array.resize(base + toadd.size());
		Vector3 *w = array.ptrw();
		for (int i = 0; i < toadd.size(); i++) {
			w[i + base] = p_xform.xform(toadd[i]);
		}
	}
}

void Shape3D::set_custom_solver_bias(real_t p_bias) {
	custom_bias = p_bias;
	PhysicsServer3D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
}

real_t Shape3D::get_custom_solver_bias() const {
	return custom_bias;
}

real_t Shape3D::get_margin() const {
	return margin;
}

void Shape3D::set_margin(real_t p_margin) {
	margin = p_margin;
	PhysicsServer3D::get_singleton()->shape_set_margin(shape, margin);
}

Ref<ArrayMesh> Shape3D::get_debug_mesh() {
	if (debug_mesh_cache.is_valid()) {
		return debug_mesh_cache;
	}

	Vector<Vector3> lines = get_debug_mesh_lines();

	debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));

	if (!lines.is_empty()) {
		//make mesh
		Vector<Vector3> array;
		array.resize(lines.size());
		{
			Vector3 *w = array.ptrw();
			for (int i = 0; i < lines.size(); i++) {
				w[i] = lines[i];
			}
		}

		Array arr;
		arr.resize(Mesh::ARRAY_MAX);
		arr[Mesh::ARRAY_VERTEX] = array;

		SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());

		debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);

		if (st) {
			debug_mesh_cache->surface_set_material(0, st->get_debug_collision_material());
		}
	}

	return debug_mesh_cache;
}

void Shape3D::_update_shape() {
	emit_changed();
	debug_mesh_cache.unref();
}

void Shape3D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape3D::set_custom_solver_bias);
	ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape3D::get_custom_solver_bias);

	ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin);
	ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin);

	ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);

	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater,suffix:m"), "set_margin", "get_margin");
}

Shape3D::Shape3D() {
	ERR_PRINT("Default constructor must not be called!");
}

Shape3D::Shape3D(RID p_shape) :
		shape(p_shape) {}

Shape3D::~Shape3D() {
	ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
	PhysicsServer3D::get_singleton()->free(shape);
}