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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shape_3d.cpp
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Author
2023-03-27
Open up bounds of `Shape3D.margin` to support other physics engines
Mikael Hermansson
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-06
Move GDScript uninitialization to `GDScriptLanguage::finalize()`
Adam Scott
2022-11-18
Fix cyclic references in GDScript 2.0
Adam Scott
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-29
Expose get_debug_mesh in Shape3D to scripting API
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky