summaryrefslogtreecommitdiff
path: root/servers/visual_server.cpp
AgeCommit message (Expand)Author
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Fix some -Wmaybe-uninitialized warningsRémi Verschelde
2020-03-27Fix various -Wmaybe-uninitialized (#37352).Martin Liska
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-21Working sky shader implementationclayjohn
2020-03-19Add shader based background modeBastiaan Olij
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-27Basic fast filtering implementationclayjohn
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-17Fix VisualServer bindings.Marcel Admiraal
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Modified rendering to use cluster instead of fowardJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11Better GIProbe quality settings.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Properly working instancing, and compatibility fixing for old meshesJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Reflection probes workingJuan Linietsky
2020-02-11Directional lights and shadow mapping are functional.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-112D lighting seems more or less complete.Juan Linietsky
2020-02-11Added ability to retrieve back textures stored on GPUJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-25Add project setting for max irradiance sizeclayjohn
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-03Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde
2020-01-01Fixed antialiasing option for Polygon2DPouleyKetchoupp
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-06doc: Markup fixes for enums and constantsRémi Verschelde
2019-12-05Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfixRémi Verschelde
2019-12-04Added method binding for `multimesh_create` that was missing from VisualServe...Eoin O'Neill
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-09Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp