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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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register_server_types.cpp
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Author
2023-03-14
Fix extension bindings for motion collision/result structs
Mikael Hermansson
2023-01-07
Rework const on NavigationServer methods
Josh Jones
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-11
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-09-21
Merge pull request #62429 from smix8/navigation_path_query_4.x
Rémi Verschelde
2022-09-20
Add NavigationPathQuery
smix8
2022-09-15
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-07
Expose registration of physics servers to GDExtension
Ricardo Buring
2022-09-04
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-06-30
Split MovieWriterPNGWAV into its own file
Hugo Locurcio
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-01
Change Server initialization order
reduz
2022-05-04
Refactor module initialization
reduz
2022-04-26
Rename variable names for some singletons
Aaron Franke
2022-03-17
Unify TextServer built-in module and GDExtension code.
bruvzg
2022-03-16
Cleanup and fix native struct definitions.
bruvzg
2022-03-15
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-09
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
Rémi Verschelde
2022-02-09
Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
Ellen Poe
2022-02-06
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-01-29
Rename the physics server `run_on_thread` project settings
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-10-19
Merge pull request #53980 from nekomatata/rename-godot-physics-classes
Rémi Verschelde
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-03
Remove Scene dependency from the TextServer, use scalable hex box font instea...
bruvzg
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-08-26
Adding GDExtension support to XRInterface
Bastiaan Olij
2021-08-23
Implement NativeExtension pointer arguments
reduz
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-13
Implement the ability to disable classes
reduz
2021-07-11
Implement Specialization Constants
reduz
2021-07-05
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-02
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-06-25
Implement native extension system
reduz
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-02
Add AudioEffectCapture
Lyuma
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
RenderingServer reorganization
reduz
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-09
Revert "register RenderingDevice as gdscript singleton"
Rémi Verschelde
2020-05-03
register RenderingDevice as gdscript singleton
Philip Whitfield
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