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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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servers
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physics_2d
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joints_2d_sw.cpp
Age
Commit message (
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Author
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-09-15
Initialize variables in servers/physics
qarmin
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-04-26
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-15
Fix errors related to joints setup with two non-dynamic bodies
PouleyKetchoupp
2021-02-27
Refactor removal of constraints from bodies in 2D joints
Eryk Dwornicki
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-04
make 2d constraint solving more deterministic by solving in push order
Jordan Schidlowsky
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-03-27
Remove hardcoded joint bias
ShyRed
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-16
add project method to Vector2/3
Thomas Herzog
2018-03-07
Bring back Vector2.cross()
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-10
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky