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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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audio_effect_record.cpp
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-03
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-07-28
Rename AudioStreamSample to a more discoverable name
DeeJayLSP
2022-06-17
Cleanup AudioEffectRecord thread_active variable
Marcel Admiraal
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-28
Remove last editor code dependencies in template build
Rémi Verschelde
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-12
Fixed an issue with recording audio.
Catchawink
2019-11-10
Memory leak and crash fixes
Rafał Mikrut
2019-08-12
Fix recording bus regression.
Saracen
2019-07-01
fix some crashes
Furkan Türkal
2019-05-09
Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames
Bojidar Marinov
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-12
Fix AudioEffectRecord not working without thread support
Marcelo Fernandez
2018-10-02
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...
Rémi Verschelde
2018-08-21
Fix crash while importing corrupted wav
Poommetee Ketson
2018-07-27
Fix of AudioRecordingEffect property
Gustav Lund
2018-07-26
Audio Recording module
Gustav Lund