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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-08-27
Fix C# style with `dotnet format`
Raul Santos
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2021-09-02
Some more C# formatting
Aaron Franke
2020-09-13
C#: Fix csproj not synced on file move/removal from FS dock
Ignacio Etcheverry
2020-09-06
Handle csproj "Remove" globs
Alex de la Mare
2020-09-04
Fix parsing of C# files with spaces in the path
Ignacio Etcheverry
2020-08-21
Mono/C#: Fix editor using wrong project assembly path in rare cases
Ignacio Etcheverry
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-06-23
C#: Fix completion request with case insensitive resource path
Ignacio Etcheverry
2020-05-09
C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build
Ignacio Etcheverry
2020-04-22
C#: Save copy of sln and csproj before applying fixes
Ignacio Etcheverry
2020-03-18
Sync csproj when files are changed from the Godot FileSystem dock
Ignacio Etcheverry
2020-01-23
Mono/C#: Default to net47 for new projects
Ignacio Etcheverry
2019-12-11
Mono formatting
Aaron Franke
2019-08-25
Set C# 7 as LangVersion for GodotTools and Godot API projects
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry