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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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fbx
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fbx_mesh_data.cpp
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Author
2022-03-30
Remove ad-hoc FBX importer
Rémi Verschelde
2022-03-24
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
Adam Scott
2022-01-10
Fix crash on importing FBX file
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-10-14
Fix specific warnings issues by Clang
K. S. Ernest (iFire) Lee
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-08-09
Some work on double support
Aaron Franke
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-04-15
This stops using FBXPropertyTable as a pointer.
Gordon MacPherson
2021-03-20
FBX Import: Check bone map access for valid cluster target node id
Alex Hirsch
2021-01-12
Update PolyPartition / Triangulator library
Aaron Franke
2021-01-05
Preliminary Blender FBX support [4.0]
Gordon MacPherson
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Update FBX because of changes in the core api.
K. S. Ernest (iFire) Lee
2020-12-23
Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464
Gordon MacPherson