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authorclayjohn <claynjohn@gmail.com>2023-01-13 12:53:19 -0800
committerclayjohn <claynjohn@gmail.com>2023-01-13 12:53:19 -0800
commitccaebcd5e04aba9c7e3c9d819e4d10a40dd9679c (patch)
treef9e7d4b74275549c9b74de217d7c18e37ac22e6c /servers
parent228db366bf7eee5cc1623f009d27e88ed80b5d7d (diff)
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/rendering_device_binds.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp
index 5967835d03..3678b70254 100644
--- a/servers/rendering/rendering_device_binds.cpp
+++ b/servers/rendering/rendering_device_binds.cpp
@@ -31,6 +31,8 @@
#include "rendering_device_binds.h"
Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
+ ERR_FAIL_NULL_V(RenderingDevice::get_singleton(), ERR_UNAVAILABLE);
+
Vector<String> lines = p_text.split("\n");
bool reading_versions = false;