From ccaebcd5e04aba9c7e3c9d819e4d10a40dd9679c Mon Sep 17 00:00:00 2001 From: clayjohn Date: Fri, 13 Jan 2023 12:53:19 -0800 Subject: Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer --- servers/rendering/rendering_device_binds.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'servers') diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp index 5967835d03..3678b70254 100644 --- a/servers/rendering/rendering_device_binds.cpp +++ b/servers/rendering/rendering_device_binds.cpp @@ -31,6 +31,8 @@ #include "rendering_device_binds.h" Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) { + ERR_FAIL_NULL_V(RenderingDevice::get_singleton(), ERR_UNAVAILABLE); + Vector lines = p_text.split("\n"); bool reading_versions = false; -- cgit v1.2.3