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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-07-28 01:27:34 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-28 01:27:34 +0200 |
commit | a6916d1f179f760f015f385c01729d205af97abe (patch) | |
tree | 50d664500e5ce164ed8498f34e84aef35678f225 /servers | |
parent | 932b75e2477dd97775b5b29639c514e091a83cf2 (diff) | |
parent | 56e2c6c7043ca14159284b7b1f07e95d6fcf9a9e (diff) |
Merge pull request #40678 from aaronfranke/string-float64
Make all String float conversion methods be 64-bit
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/shader_language.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 535011710d..d6acad83f7 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -645,7 +645,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { if (hexa_found) { tk.constant = (double)str.hex_to_int(true); } else { - tk.constant = str.to_double(); + tk.constant = str.to_float(); } tk.line = tk_line; |