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authorYuri Roubinsky <chaosus89@gmail.com>2020-07-10 21:24:25 +0300
committerGitHub <noreply@github.com>2020-07-10 21:24:25 +0300
commit4d2e50eca6f661c0cfb84a2f0b9c9ccd701a9576 (patch)
treede105e4206f3e196b7189b0805990455eac169ad /servers
parent08bbb3f161bfb4860d7574fa77b947872d344e7e (diff)
parentecb5f7ea2366ab372e52b2e5e591daad77a7d7dd (diff)
Merge pull request #36225 from Chaosus/shader_fma
Added 'fma' function to shader language
Diffstat (limited to 'servers')
-rw-r--r--servers/rendering/shader_language.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 99cc76b2e3..1f30048a51 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -2135,6 +2135,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
//array
{ "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, true },
+ // modern functions
+
+ { "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true },
+
{ nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
};