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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-07-10 21:24:25 +0300 |
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committer | GitHub <noreply@github.com> | 2020-07-10 21:24:25 +0300 |
commit | 4d2e50eca6f661c0cfb84a2f0b9c9ccd701a9576 (patch) | |
tree | de105e4206f3e196b7189b0805990455eac169ad /servers | |
parent | 08bbb3f161bfb4860d7574fa77b947872d344e7e (diff) | |
parent | ecb5f7ea2366ab372e52b2e5e591daad77a7d7dd (diff) |
Merge pull request #36225 from Chaosus/shader_fma
Added 'fma' function to shader language
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/shader_language.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 99cc76b2e3..1f30048a51 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -2135,6 +2135,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { //array { "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, true }, + // modern functions + + { "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true }, + { "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, true }, + { "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true }, + { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true }, + { nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false } }; |