From ecb5f7ea2366ab372e52b2e5e591daad77a7d7dd Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Fri, 14 Feb 2020 23:09:53 +0300 Subject: Added 'fma' function to shader language --- servers/rendering/shader_language.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'servers') diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 99cc76b2e3..1f30048a51 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -2135,6 +2135,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { //array { "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, true }, + // modern functions + + { "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true }, + { "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, true }, + { "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true }, + { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true }, + { nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false } }; -- cgit v1.2.3