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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-26 13:12:26 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-26 13:12:26 +0200 |
commit | 04fd284a9b5f9d63922c94be061ad7d9ec2baa90 (patch) | |
tree | 5a644f0f18786c7f2235fae4ac456633334d422e /servers | |
parent | 5707c5d0ff67f3fa3a20ff7b30bdcd1f176b0f4b (diff) | |
parent | 3013324a4ee24eecc379c5381c5e6304070edec6 (diff) |
Merge pull request #50881 from Chaosus/shader_fix_build
Fix compilation of `shader_language.cpp`
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/shader_language.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 47d10f91a7..8f4f248276 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -3373,7 +3373,7 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str bool ShaderLanguage::_check_varying_usages(int *r_error_line, String *r_error_message) const { for (const List<ShaderLanguage::VaryingUsage>::Element *E = unknown_varying_usages.front(); E; E = E->next()) { ShaderNode::Varying::Stage stage = E->get().var->stage; - if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT && stage != ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT) { + if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT) { *r_error_line = E->get().line; *r_error_message = RTR("Fragment-stage varying could not been accessed in custom function!"); return false; |