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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-26 17:47:37 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-14 12:01:12 +0100 |
commit | e962900f2344b4ca797002ddf440625087f63291 (patch) | |
tree | bef23717366f375d967850e1556d86f6bb41b1a6 /servers/rendering/renderer_rd | |
parent | 80e292b3e019d4084b09431572bba12f87e81023 (diff) |
Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive:
- Disabled
- Static
- Dynamic
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/light_data_inc.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl index fdc7729338..52787bb204 100644 --- a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl @@ -1,6 +1,6 @@ #define LIGHT_BAKE_DISABLED 0 -#define LIGHT_BAKE_DYNAMIC 1 -#define LIGHT_BAKE_STATIC 2 +#define LIGHT_BAKE_STATIC 1 +#define LIGHT_BAKE_DYNAMIC 2 struct LightData { //this structure needs to be as packed as possible highp vec3 position; |