From e962900f2344b4ca797002ddf440625087f63291 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 26 Nov 2021 17:47:37 +0100 Subject: Rename and reorder bake mode properties for consistency The order now goes from least to most computationally expensive: - Disabled - Static - Dynamic --- servers/rendering/renderer_rd/shaders/light_data_inc.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'servers/rendering/renderer_rd') diff --git a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl index fdc7729338..52787bb204 100644 --- a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl @@ -1,6 +1,6 @@ #define LIGHT_BAKE_DISABLED 0 -#define LIGHT_BAKE_DYNAMIC 1 -#define LIGHT_BAKE_STATIC 2 +#define LIGHT_BAKE_STATIC 1 +#define LIGHT_BAKE_DYNAMIC 2 struct LightData { //this structure needs to be as packed as possible highp vec3 position; -- cgit v1.2.3