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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-09 21:01:29 +0200
committerGitHub <noreply@github.com>2021-08-09 21:01:29 +0200
commitdc20830348f2c6ed521c2303765b4ea6ea317288 (patch)
tree0deffb28f06263157174b7c294209f1ff0e18b99 /scene/3d/light_3d.h
parent511f9619736f47946f3d0613bc2642cf2b47beac (diff)
parent7cec3c2b95cef1274ffcc7f4e044ae86fb965f00 (diff)
Merge pull request #45568 from aaronfranke/node3d-real_t
Use real_t in 3D nodes
Diffstat (limited to 'scene/3d/light_3d.h')
-rw-r--r--scene/3d/light_3d.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index d0308a3025..51ed2fcf50 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -71,7 +71,7 @@ public:
private:
Color color;
- float param[PARAM_MAX] = {};
+ real_t param[PARAM_MAX] = {};
Color shadow_color;
bool shadow = false;
bool negative = false;
@@ -102,8 +102,8 @@ public:
void set_editor_only(bool p_editor_only);
bool is_editor_only() const;
- void set_param(Param p_param, float p_value);
- float get_param(Param p_param) const;
+ void set_param(Param p_param, real_t p_value);
+ real_t get_param(Param p_param) const;
void set_shadow(bool p_enable);
bool has_shadow() const;