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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-09 21:01:29 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-09 21:01:29 +0200 |
commit | dc20830348f2c6ed521c2303765b4ea6ea317288 (patch) | |
tree | 0deffb28f06263157174b7c294209f1ff0e18b99 /scene/3d/light_3d.h | |
parent | 511f9619736f47946f3d0613bc2642cf2b47beac (diff) | |
parent | 7cec3c2b95cef1274ffcc7f4e044ae86fb965f00 (diff) |
Merge pull request #45568 from aaronfranke/node3d-real_t
Use real_t in 3D nodes
Diffstat (limited to 'scene/3d/light_3d.h')
-rw-r--r-- | scene/3d/light_3d.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index d0308a3025..51ed2fcf50 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -71,7 +71,7 @@ public: private: Color color; - float param[PARAM_MAX] = {}; + real_t param[PARAM_MAX] = {}; Color shadow_color; bool shadow = false; bool negative = false; @@ -102,8 +102,8 @@ public: void set_editor_only(bool p_editor_only); bool is_editor_only() const; - void set_param(Param p_param, float p_value); - float get_param(Param p_param) const; + void set_param(Param p_param, real_t p_value); + real_t get_param(Param p_param) const; void set_shadow(bool p_enable); bool has_shadow() const; |