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path: root/scene/3d/light_3d.h
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-05Tweak shadow bias defaults for DirectionalLight3D and OmniLight3DHugo Locurcio
2022-10-10Show warning when scaling Light3D nodesRedMser
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-06-23Fix editor-only visibility for lightsreduz
2022-03-26Object: Remove unused category boilerplateRémi Verschelde
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-10-25Only show relevant properties in the DirectionalLight3D inspectorHugo Locurcio
2021-09-16Display a editor gizmo icon for Listener3DHugo Locurcio
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-03Use real_t in 3D nodesAaron Franke
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-04-11Use Array for node configuration warningsNathan Franke
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-10-21Add sky_only setting to DirectionalLight3Dsclayjohn
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-15Fix typo in light3d (Texture -> Texture2D)NutmegStudio
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky