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authorJuan Linietsky <reduzio@gmail.com>2016-10-19 11:14:41 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-19 11:14:41 -0300
commit4428115916144b45c4697cd65d9c8c093631bec6 (patch)
treeafff5350ae57ba65b190f16b27db892173d9f43f /drivers/gles3/shaders/SCsub
parent1527cf8c0d17891dd0ebf99d484f83daa46eba3c (diff)
Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
Diffstat (limited to 'drivers/gles3/shaders/SCsub')
-rw-r--r--drivers/gles3/shaders/SCsub1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub
index 628fa14e4e..0fa0e3b73a 100644
--- a/drivers/gles3/shaders/SCsub
+++ b/drivers/gles3/shaders/SCsub
@@ -4,4 +4,5 @@ if env['BUILDERS'].has_key('GLES3_GLSL'):
env.GLES3_GLSL('copy.glsl');
env.GLES3_GLSL('canvas.glsl');
env.GLES3_GLSL('canvas_shadow.glsl');
+ env.GLES3_GLSL('scene.glsl');