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author | Juan Linietsky <reduzio@gmail.com> | 2016-10-19 11:14:41 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-19 11:14:41 -0300 |
commit | 4428115916144b45c4697cd65d9c8c093631bec6 (patch) | |
tree | afff5350ae57ba65b190f16b27db892173d9f43f /drivers/gles3/shaders/SCsub | |
parent | 1527cf8c0d17891dd0ebf99d484f83daa46eba3c (diff) |
Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
Diffstat (limited to 'drivers/gles3/shaders/SCsub')
-rw-r--r-- | drivers/gles3/shaders/SCsub | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub index 628fa14e4e..0fa0e3b73a 100644 --- a/drivers/gles3/shaders/SCsub +++ b/drivers/gles3/shaders/SCsub @@ -4,4 +4,5 @@ if env['BUILDERS'].has_key('GLES3_GLSL'): env.GLES3_GLSL('copy.glsl'); env.GLES3_GLSL('canvas.glsl'); env.GLES3_GLSL('canvas_shadow.glsl'); + env.GLES3_GLSL('scene.glsl'); |