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path: root/drivers/gles3/shaders/SCsub
AgeCommit message (Expand)Author
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
2022-07-02SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-11SceneShader compilingclayjohn
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-26Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-11WIP New GLES3 Shader Compilerreduz
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2016-12-30begin work on new particle systemreduz
2016-12-07Tonemapping and Auto Exposure supportJuan Linietsky
2016-12-04Support for SSAOJuan Linietsky
2016-12-02Subsurface scattering material param is now working!Juan Linietsky
2016-11-29Screen space reflection effectJuan Linietsky
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-21More scene work, can display a skyboxJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky