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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles3
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Commit message (
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Author
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-11
SceneShader compiling
clayjohn
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
WIP New GLES3 Shader Compiler
reduz
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2016-12-30
begin work on new particle system
reduz
2016-12-07
Tonemapping and Auto Exposure support
Juan Linietsky
2016-12-04
Support for SSAO
Juan Linietsky
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky