diff options
author | clayjohn <claynjohn@gmail.com> | 2022-10-18 17:59:31 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-10-28 11:33:23 -0700 |
commit | 2ec234ff67496c1410df2ab14c03e144889adc8d (patch) | |
tree | 6dccea8038d37fb352dacfd7cf1c688eb11c0316 /drivers/gles3/shaders/SCsub | |
parent | 282e50ac88bb02923ef6188015c121eea6c9286a (diff) |
Add 2D shadows and canvas SDF to OpenGL3 renderer
This is an initial implementation based on the current RD implementation
Performance will improve later
Diffstat (limited to 'drivers/gles3/shaders/SCsub')
-rw-r--r-- | drivers/gles3/shaders/SCsub | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub index 83ffe8b1e1..b8bb08ec34 100644 --- a/drivers/gles3/shaders/SCsub +++ b/drivers/gles3/shaders/SCsub @@ -17,3 +17,5 @@ if "GLES3_GLSL" in env["BUILDERS"]: env.GLES3_GLSL("scene.glsl") env.GLES3_GLSL("sky.glsl") env.GLES3_GLSL("cubemap_filter.glsl") + env.GLES3_GLSL("canvas_occlusion.glsl") + env.GLES3_GLSL("canvas_sdf.glsl") |