From 2ec234ff67496c1410df2ab14c03e144889adc8d Mon Sep 17 00:00:00 2001 From: clayjohn Date: Tue, 18 Oct 2022 17:59:31 -0700 Subject: Add 2D shadows and canvas SDF to OpenGL3 renderer This is an initial implementation based on the current RD implementation Performance will improve later --- drivers/gles3/shaders/SCsub | 2 ++ 1 file changed, 2 insertions(+) (limited to 'drivers/gles3/shaders/SCsub') diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub index 83ffe8b1e1..b8bb08ec34 100644 --- a/drivers/gles3/shaders/SCsub +++ b/drivers/gles3/shaders/SCsub @@ -17,3 +17,5 @@ if "GLES3_GLSL" in env["BUILDERS"]: env.GLES3_GLSL("scene.glsl") env.GLES3_GLSL("sky.glsl") env.GLES3_GLSL("cubemap_filter.glsl") + env.GLES3_GLSL("canvas_occlusion.glsl") + env.GLES3_GLSL("canvas_sdf.glsl") -- cgit v1.2.3