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authorJuan Linietsky <reduzio@gmail.com>2016-10-03 16:33:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /drivers/gles3/shaders/SCsub
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'drivers/gles3/shaders/SCsub')
-rw-r--r--drivers/gles3/shaders/SCsub7
1 files changed, 7 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub
new file mode 100644
index 0000000000..628fa14e4e
--- /dev/null
+++ b/drivers/gles3/shaders/SCsub
@@ -0,0 +1,7 @@
+Import('env')
+
+if env['BUILDERS'].has_key('GLES3_GLSL'):
+ env.GLES3_GLSL('copy.glsl');
+ env.GLES3_GLSL('canvas.glsl');
+ env.GLES3_GLSL('canvas_shadow.glsl');
+