diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 16:33:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 21:35:16 +0200 |
commit | 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch) | |
tree | a817195c08d4713a70ca014a3f63f5937934fe36 /drivers/gles3/shaders/SCsub | |
parent | 78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff) |
Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
Diffstat (limited to 'drivers/gles3/shaders/SCsub')
-rw-r--r-- | drivers/gles3/shaders/SCsub | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub new file mode 100644 index 0000000000..628fa14e4e --- /dev/null +++ b/drivers/gles3/shaders/SCsub @@ -0,0 +1,7 @@ +Import('env') + +if env['BUILDERS'].has_key('GLES3_GLSL'): + env.GLES3_GLSL('copy.glsl'); + env.GLES3_GLSL('canvas.glsl'); + env.GLES3_GLSL('canvas_shadow.glsl'); + |