summaryrefslogtreecommitdiff
path: root/servers/rendering/rasterizer.h
blob: 099e155553561cbb539bf778549e60e7825060d5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
/*************************************************************************/
/*  rasterizer.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef RASTERIZER_H
#define RASTERIZER_H

#include "core/math/camera_matrix.h"
#include "servers/rendering_server.h"

#include "core/pair.h"
#include "core/self_list.h"

class RasterizerScene {

public:
	/* SHADOW ATLAS API */

	virtual RID shadow_atlas_create() = 0;
	virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0;
	virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
	virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;

	virtual void directional_shadow_atlas_set_size(int p_size) = 0;
	virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
	virtual void set_directional_shadow_count(int p_count) = 0;

	/* SKY API */

	virtual RID sky_create() = 0;
	virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0;
	virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0;
	virtual void sky_set_material(RID p_sky, RID p_material) = 0;

	/* ENVIRONMENT API */

	virtual RID environment_create() = 0;

	virtual void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) = 0;
	virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
	virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0;
	virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0;
	virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
	virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
	virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
	virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
	virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
#endif

	virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
	virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
	virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;

	virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0;
	virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0;

	virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;

	virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) = 0;

	virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;

	virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;

	virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
	virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
	virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;

	virtual bool is_environment(RID p_env) const = 0;
	virtual RS::EnvironmentBG environment_get_background(RID p_env) const = 0;
	virtual int environment_get_canvas_max_layer(RID p_env) const = 0;

	virtual RID camera_effects_create() = 0;

	virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) = 0;
	virtual void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) = 0;

	virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
	virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;

	virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0;
	virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0;

	struct InstanceBase;

	struct InstanceDependency {
		void instance_notify_changed(bool p_aabb, bool p_dependencies);
		void instance_notify_deleted(RID p_deleted);

		~InstanceDependency();

	private:
		friend struct InstanceBase;
		Map<InstanceBase *, uint32_t> instances;
	};

	struct InstanceBase {
		RS::InstanceType base_type;
		RID base;

		RID skeleton;
		RID material_override;

		RID instance_data;

		Transform transform;

		int depth_layer;
		uint32_t layer_mask;
		uint32_t instance_version;

		//RID sampled_light;

		Vector<RID> materials;
		Vector<RID> light_instances;
		Vector<RID> reflection_probe_instances;
		Vector<RID> gi_probe_instances;

		Vector<float> blend_values;

		RS::ShadowCastingSetting cast_shadows;

		//fit in 32 bits
		bool mirror : 8;
		bool receive_shadows : 8;
		bool visible : 8;
		bool baked_light : 2; //this flag is only to know if it actually did use baked light
		bool dynamic_gi : 2; //this flag is only to know if it actually did use baked light
		bool redraw_if_visible : 4;

		float depth; //used for sorting

		SelfList<InstanceBase> dependency_item;

		InstanceBase *lightmap_capture;
		RID lightmap;
		Vector<Color> lightmap_capture_data; //in a array (12 values) to avoid wasting space if unused. Alpha is unused, but needed to send to shader

		AABB aabb;
		AABB transformed_aabb;

		struct InstanceShaderParameter {
			int32_t index = -1;
			Variant value;
			Variant default_value;
			PropertyInfo info;
		};

		Map<StringName, InstanceShaderParameter> instance_shader_parameters;
		bool instance_allocated_shader_parameters = false;
		int32_t instance_allocated_shader_parameters_offset = -1;

		virtual void dependency_deleted(RID p_dependency) = 0;
		virtual void dependency_changed(bool p_aabb, bool p_dependencies) = 0;

		Set<InstanceDependency *> dependencies;

		void instance_increase_version() {
			instance_version++;
		}

		void update_dependency(InstanceDependency *p_dependency) {
			dependencies.insert(p_dependency);
			p_dependency->instances[this] = instance_version;
		}

		void clean_up_dependencies() {
			List<Pair<InstanceDependency *, Map<InstanceBase *, uint32_t>::Element *>> to_clean_up;
			for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) {
				InstanceDependency *dep = E->get();
				Map<InstanceBase *, uint32_t>::Element *F = dep->instances.find(this);
				ERR_CONTINUE(!F);
				if (F->get() != instance_version) {
					Pair<InstanceDependency *, Map<InstanceBase *, uint32_t>::Element *> p;
					p.first = dep;
					p.second = F;
					to_clean_up.push_back(p);
				}
			}

			while (to_clean_up.size()) {
				to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second);
				to_clean_up.pop_front();
			}
		}

		void clear_dependencies() {
			for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) {
				InstanceDependency *dep = E->get();
				dep->instances.erase(this);
			}
			dependencies.clear();
		}

		InstanceBase() :
				dependency_item(this) {

			base_type = RS::INSTANCE_NONE;
			cast_shadows = RS::SHADOW_CASTING_SETTING_ON;
			receive_shadows = true;
			visible = true;
			depth_layer = 0;
			layer_mask = 1;
			instance_version = 0;
			baked_light = false;
			dynamic_gi = false;
			redraw_if_visible = false;
			lightmap_capture = nullptr;
		}

		virtual ~InstanceBase() {
			clear_dependencies();
		}
	};

	virtual RID light_instance_create(RID p_light) = 0;
	virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
	virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0;
	virtual void light_instance_mark_visible(RID p_light_instance) = 0;
	virtual bool light_instances_can_render_shadow_cube() const {
		return true;
	}

	virtual RID reflection_atlas_create() = 0;
	virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0;

	virtual RID reflection_probe_instance_create(RID p_probe) = 0;
	virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
	virtual void reflection_probe_release_atlas_index(RID p_instance) = 0;
	virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0;
	virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0;
	virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
	virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;

	virtual RID decal_instance_create(RID p_decal) = 0;
	virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0;

	virtual RID gi_probe_instance_create(RID p_gi_probe) = 0;
	virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
	virtual bool gi_probe_needs_update(RID p_probe) const = 0;
	virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0;

	virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;

	virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
	virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;

	virtual void set_scene_pass(uint64_t p_pass) = 0;
	virtual void set_time(double p_time, double p_step) = 0;
	virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;

	virtual RID render_buffers_create() = 0;
	virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) = 0;

	virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) = 0;
	virtual bool screen_space_roughness_limiter_is_active() const = 0;

	virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0;
	virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0;

	virtual bool free(RID p_rid) = 0;

	virtual void update() = 0;
	virtual ~RasterizerScene() {}
};

class RasterizerStorage {

	Color default_clear_color;

public:
	/* TEXTURE API */

	virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
	virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0;
	virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
	virtual RID texture_proxy_create(RID p_base) = 0; //all slices, then all the mipmaps, must be coherent

	virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
	virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0;
	virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0;
	virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;

	//these two APIs can be used together or in combination with the others.
	virtual RID texture_2d_placeholder_create() = 0;
	virtual RID texture_2d_layered_placeholder_create() = 0;
	virtual RID texture_3d_placeholder_create() = 0;

	virtual Ref<Image> texture_2d_get(RID p_texture) const = 0;
	virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0;
	virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0;

	virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
	virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
	virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
#endif

	virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
	virtual String texture_get_path(RID p_texture) const = 0;

	virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
	virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0;
	virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0;

	virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0;

	virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;

	virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;

	virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
	virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;

	/* SHADER API */

	virtual RID shader_create() = 0;

	virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
	virtual String shader_get_code(RID p_shader) const = 0;
	virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;

	virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
	virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
	virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;

	/* COMMON MATERIAL API */

	virtual RID material_create() = 0;

	virtual void material_set_render_priority(RID p_material, int priority) = 0;
	virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;

	virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
	virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;

	virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;

	virtual bool material_is_animated(RID p_material) = 0;
	virtual bool material_casts_shadows(RID p_material) = 0;

	struct InstanceShaderParam {
		PropertyInfo info;
		int index;
		Variant default_value;
	};

	virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;

	virtual void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;

	/* MESH API */

	virtual RID mesh_create() = 0;

	/// Returns stride
	virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) = 0;

	virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;

	virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0;
	virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;

	virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;

	virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
	virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;

	virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0;

	virtual int mesh_get_surface_count(RID p_mesh) const = 0;

	virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
	virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;

	virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0;

	virtual void mesh_clear(RID p_mesh) = 0;

	/* MULTIMESH API */

	virtual RID multimesh_create() = 0;

	virtual void multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;

	virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;

	virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
	virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0;
	virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
	virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
	virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;

	virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;

	virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
	virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
	virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
	virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;

	virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
	virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;

	virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
	virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;

	virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;

	/* IMMEDIATE API */

	virtual RID immediate_create() = 0;
	virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
	virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
	virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
	virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
	virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
	virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
	virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
	virtual void immediate_end(RID p_immediate) = 0;
	virtual void immediate_clear(RID p_immediate) = 0;
	virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
	virtual RID immediate_get_material(RID p_immediate) const = 0;
	virtual AABB immediate_get_aabb(RID p_immediate) const = 0;

	/* SKELETON API */

	virtual RID skeleton_create() = 0;
	virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
	virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
	virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0;
	virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
	virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
	virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
	virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;

	/* Light API */

	virtual RID light_create(RS::LightType p_type) = 0;

	RID directional_light_create() { return light_create(RS::LIGHT_DIRECTIONAL); }
	RID omni_light_create() { return light_create(RS::LIGHT_OMNI); }
	RID spot_light_create() { return light_create(RS::LIGHT_SPOT); }

	virtual void light_set_color(RID p_light, const Color &p_color) = 0;
	virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0;
	virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
	virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
	virtual void light_set_projector(RID p_light, RID p_texture) = 0;
	virtual void light_set_negative(RID p_light, bool p_enable) = 0;
	virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
	virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
	virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;

	virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0;

	virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0;
	virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
	virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
	virtual void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
	virtual RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0;

	virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
	virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;

	virtual bool light_has_shadow(RID p_light) const = 0;

	virtual RS::LightType light_get_type(RID p_light) const = 0;
	virtual AABB light_get_aabb(RID p_light) const = 0;
	virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0;
	virtual Color light_get_color(RID p_light) = 0;
	virtual bool light_get_use_gi(RID p_light) = 0;
	virtual uint64_t light_get_version(RID p_light) const = 0;

	/* PROBE API */

	virtual RID reflection_probe_create() = 0;

	virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0;
	virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
	virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
	virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) = 0;
	virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0;
	virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) = 0;
	virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
	virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
	virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
	virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
	virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
	virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
	virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;

	virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
	virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
	virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
	virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
	virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
	virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
	virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;

	virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
	virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;

	/* DECAL API */

	virtual RID decal_create() = 0;
	virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
	virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
	virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
	virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
	virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
	virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
	virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
	virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
	virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;

	virtual AABB decal_get_aabb(RID p_decal) const = 0;

	/* GI PROBE API */

	virtual RID gi_probe_create() = 0;

	virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;

	virtual AABB gi_probe_get_bounds(RID p_gi_probe) const = 0;
	virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const = 0;
	virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const = 0;
	virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const = 0;
	virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const = 0;

	virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const = 0;
	virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) = 0;
	virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) = 0;
	virtual float gi_probe_get_propagation(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
	virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
	virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) = 0;
	virtual float gi_probe_get_ao_size(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
	virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) = 0;
	virtual float gi_probe_get_normal_bias(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_interior(RID p_gi_probe, bool p_enable) = 0;
	virtual bool gi_probe_is_interior(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) = 0;
	virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const = 0;

	virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) = 0;
	virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const = 0;

	virtual uint32_t gi_probe_get_version(RID p_probe) = 0;

	/* LIGHTMAP CAPTURE */

	struct LightmapCaptureOctree {

		enum {
			CHILD_EMPTY = 0xFFFFFFFF
		};

		uint16_t light[6][3]; //anisotropic light
		float alpha;
		uint32_t children[8];
	};

	virtual RID lightmap_capture_create() = 0;
	virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) = 0;
	virtual AABB lightmap_capture_get_bounds(RID p_capture) const = 0;
	virtual void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) = 0;
	virtual Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const = 0;
	virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) = 0;
	virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const = 0;
	virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) = 0;
	virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const = 0;
	virtual void lightmap_capture_set_energy(RID p_capture, float p_energy) = 0;
	virtual float lightmap_capture_get_energy(RID p_capture) const = 0;
	virtual const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const = 0;

	/* PARTICLES */

	virtual RID particles_create() = 0;

	virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
	virtual bool particles_get_emitting(RID p_particles) = 0;

	virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
	virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0;
	virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
	virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
	virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
	virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
	virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
	virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
	virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
	virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
	virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
	virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
	virtual void particles_restart(RID p_particles) = 0;

	virtual bool particles_is_inactive(RID p_particles) const = 0;

	virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0;

	virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
	virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;

	virtual void particles_request_process(RID p_particles) = 0;
	virtual AABB particles_get_current_aabb(RID p_particles) = 0;
	virtual AABB particles_get_aabb(RID p_particles) const = 0;

	virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;

	virtual int particles_get_draw_passes(RID p_particles) const = 0;
	virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;

	/* GLOBAL VARIABLES */

	virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0;
	virtual void global_variable_remove(const StringName &p_name) = 0;
	virtual Vector<StringName> global_variable_get_list() const = 0;

	virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0;
	virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0;
	virtual Variant global_variable_get(const StringName &p_name) const = 0;
	virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0;

	virtual void global_variables_load_settings(bool p_load_textures = true) = 0;
	virtual void global_variables_clear() = 0;

	virtual int32_t global_variables_instance_allocate(RID p_instance) = 0;
	virtual void global_variables_instance_free(RID p_instance) = 0;
	virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;

	/* RENDER TARGET */

	enum RenderTargetFlags {
		RENDER_TARGET_TRANSPARENT,
		RENDER_TARGET_DIRECT_TO_SCREEN,
		RENDER_TARGET_FLAG_MAX
	};

	virtual RID render_target_create() = 0;
	virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
	virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
	virtual RID render_target_get_texture(RID p_render_target) = 0;
	virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
	virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
	virtual bool render_target_was_used(RID p_render_target) = 0;
	virtual void render_target_set_as_unused(RID p_render_target) = 0;

	virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0;
	virtual bool render_target_is_clear_requested(RID p_render_target) = 0;
	virtual Color render_target_get_clear_request_color(RID p_render_target) = 0;
	virtual void render_target_disable_clear_request(RID p_render_target) = 0;
	virtual void render_target_do_clear_request(RID p_render_target) = 0;

	virtual RS::InstanceType get_base_type(RID p_rid) const = 0;
	virtual bool free(RID p_rid) = 0;

	virtual bool has_os_feature(const String &p_feature) const = 0;

	virtual void update_dirty_resources() = 0;

	virtual void set_debug_generate_wireframes(bool p_generate) = 0;

	virtual void render_info_begin_capture() = 0;
	virtual void render_info_end_capture() = 0;
	virtual int get_captured_render_info(RS::RenderInfo p_info) = 0;

	virtual int get_render_info(RS::RenderInfo p_info) = 0;
	virtual String get_video_adapter_name() const = 0;
	virtual String get_video_adapter_vendor() const = 0;

	static RasterizerStorage *base_singleton;

	void set_default_clear_color(const Color &p_color) {
		default_clear_color = p_color;
	}

	Color get_default_clear_color() const {
		return default_clear_color;
	}
#define TIMESTAMP_BEGIN()                             \
	{                                                 \
		if (RSG::storage->capturing_timestamps)       \
			RSG::storage->capture_timestamps_begin(); \
	}

#define RENDER_TIMESTAMP(m_text)                     \
	{                                                \
		if (RSG::storage->capturing_timestamps)      \
			RSG::storage->capture_timestamp(m_text); \
	}

	bool capturing_timestamps = false;

	virtual void capture_timestamps_begin() = 0;
	virtual void capture_timestamp(const String &p_name) = 0;
	virtual uint32_t get_captured_timestamps_count() const = 0;
	virtual uint64_t get_captured_timestamps_frame() const = 0;
	virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0;
	virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0;
	virtual String get_captured_timestamp_name(uint32_t p_index) const = 0;

	RasterizerStorage();
	virtual ~RasterizerStorage() {}
};

class RasterizerCanvas {
public:
	static RasterizerCanvas *singleton;

	enum CanvasRectFlags {

		CANVAS_RECT_REGION = 1,
		CANVAS_RECT_TILE = 2,
		CANVAS_RECT_FLIP_H = 4,
		CANVAS_RECT_FLIP_V = 8,
		CANVAS_RECT_TRANSPOSE = 16,
		CANVAS_RECT_CLIP_UV = 32
	};

	struct Light {

		bool enabled;
		Color color;
		Transform2D xform;
		float height;
		float energy;
		float scale;
		int z_min;
		int z_max;
		int layer_min;
		int layer_max;
		int item_mask;
		int item_shadow_mask;
		RS::CanvasLightMode mode;
		RID texture;
		Vector2 texture_offset;
		RID canvas;
		bool use_shadow;
		int shadow_buffer_size;
		RS::CanvasLightShadowFilter shadow_filter;
		Color shadow_color;
		float shadow_smooth;

		//void *texture_cache; // implementation dependent
		Rect2 rect_cache;
		Transform2D xform_cache;
		float radius_cache; //used for shadow far plane
		//CameraMatrix shadow_matrix_cache;

		Transform2D light_shader_xform;
		//Vector2 light_shader_pos;

		Light *shadows_next_ptr;
		Light *filter_next_ptr;
		Light *next_ptr;
		Light *mask_next_ptr;

		RID light_internal;
		uint64_t version;

		int32_t render_index_cache;

		Light() {
			version = 0;
			enabled = true;
			color = Color(1, 1, 1);
			shadow_color = Color(0, 0, 0, 0);
			height = 0;
			z_min = -1024;
			z_max = 1024;
			layer_min = 0;
			layer_max = 0;
			item_mask = 1;
			scale = 1.0;
			energy = 1.0;
			item_shadow_mask = -1;
			mode = RS::CANVAS_LIGHT_MODE_ADD;
			//			texture_cache = nullptr;
			next_ptr = nullptr;
			mask_next_ptr = nullptr;
			filter_next_ptr = nullptr;
			use_shadow = false;
			shadow_buffer_size = 2048;
			shadow_filter = RS::CANVAS_LIGHT_FILTER_NONE;
			shadow_smooth = 0.0;
			render_index_cache = -1;
		}
	};

	typedef uint64_t TextureBindingID;

	virtual TextureBindingID request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) = 0;
	virtual void free_texture_binding(TextureBindingID p_binding) = 0;

	//easier wrap to avoid mistakes

	struct Item;

	struct TextureBinding {

		TextureBindingID binding_id;

		_FORCE_INLINE_ void create(RS::CanvasItemTextureFilter p_item_filter, RS::CanvasItemTextureRepeat p_item_repeat, RID p_texture, RID p_normalmap, RID p_specular, RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) {
			if (p_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT) {
				p_filter = p_item_filter;
			}
			if (p_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) {
				p_repeat = p_item_repeat;
			}
			if (p_texture != RID() || p_normalmap != RID() || p_specular != RID() || p_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT || p_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT || p_multimesh.is_valid()) {
				ERR_FAIL_COND(binding_id != 0);
				binding_id = singleton->request_texture_binding(p_texture, p_normalmap, p_specular, p_filter, p_repeat, p_multimesh);
			}
		}

		_FORCE_INLINE_ TextureBinding() { binding_id = 0; }
		_FORCE_INLINE_ ~TextureBinding() {
			if (binding_id)
				singleton->free_texture_binding(binding_id);
		}
	};

	typedef uint64_t PolygonID;
	virtual PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) = 0;
	virtual void free_polygon(PolygonID p_polygon) = 0;

	//also easier to wrap to avoid mistakes
	struct Polygon {

		PolygonID polygon_id;
		Rect2 rect_cache;

		_FORCE_INLINE_ void create(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) {
			ERR_FAIL_COND(polygon_id != 0);
			{
				uint32_t pc = p_points.size();
				const Vector2 *v2 = p_points.ptr();
				rect_cache.position = *v2;
				for (uint32_t i = 1; i < pc; i++) {
					rect_cache.expand_to(v2[i]);
				}
			}
			polygon_id = singleton->request_polygon(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights);
		}

		_FORCE_INLINE_ Polygon() { polygon_id = 0; }
		_FORCE_INLINE_ ~Polygon() {
			if (polygon_id)
				singleton->free_polygon(polygon_id);
		}
	};

	//item

	struct Item {

		//commands are allocated in blocks of 4k to improve performance
		//and cache coherence.
		//blocks always grow but never shrink.

		struct CommandBlock {
			enum {
				MAX_SIZE = 4096
			};
			uint32_t usage;
			uint8_t *memory;
		};

		struct Command {

			enum Type {

				TYPE_RECT,
				TYPE_NINEPATCH,
				TYPE_POLYGON,
				TYPE_PRIMITIVE,
				TYPE_MESH,
				TYPE_MULTIMESH,
				TYPE_PARTICLES,
				TYPE_TRANSFORM,
				TYPE_CLIP_IGNORE,
			};

			Command *next;
			Type type;
			virtual ~Command() {}
		};

		struct CommandRect : public Command {

			Rect2 rect;
			Color modulate;
			Rect2 source;
			uint8_t flags;
			Color specular_shininess;

			TextureBinding texture_binding;

			CommandRect() {
				flags = 0;
				type = TYPE_RECT;
			}
		};

		struct CommandNinePatch : public Command {

			Rect2 rect;
			Rect2 source;
			float margin[4];
			bool draw_center;
			Color color;
			RS::NinePatchAxisMode axis_x;
			RS::NinePatchAxisMode axis_y;
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandNinePatch() {
				draw_center = true;
				type = TYPE_NINEPATCH;
			}
		};

		struct CommandPolygon : public Command {

			RS::PrimitiveType primitive;
			Polygon polygon;
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandPolygon() {
				type = TYPE_POLYGON;
			}
		};

		struct CommandPrimitive : public Command {

			uint32_t point_count;
			Vector2 points[4];
			Vector2 uvs[4];
			Color colors[4];
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandPrimitive() {
				type = TYPE_PRIMITIVE;
			}
		};

		struct CommandMesh : public Command {

			RID mesh;
			Transform2D transform;
			Color modulate;
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandMesh() { type = TYPE_MESH; }
		};

		struct CommandMultiMesh : public Command {

			RID multimesh;
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandMultiMesh() { type = TYPE_MULTIMESH; }
		};

		struct CommandParticles : public Command {

			RID particles;
			Color specular_shininess;
			TextureBinding texture_binding;
			CommandParticles() { type = TYPE_PARTICLES; }
		};

		struct CommandTransform : public Command {

			Transform2D xform;
			CommandTransform() { type = TYPE_TRANSFORM; }
		};

		struct CommandClipIgnore : public Command {

			bool ignore;
			CommandClipIgnore() {
				type = TYPE_CLIP_IGNORE;
				ignore = false;
			}
		};

		struct ViewportRender {
			RenderingServer *owner;
			void *udata;
			Rect2 rect;
		};

		Transform2D xform;
		bool clip;
		bool visible;
		bool behind;
		bool update_when_visible;
		//RS::MaterialBlendMode blend_mode;
		int light_mask;
		int z_final;

		mutable bool custom_rect;
		mutable bool rect_dirty;
		mutable Rect2 rect;
		RID material;
		RID skeleton;

		Item *next;

		struct CopyBackBuffer {
			Rect2 rect;
			Rect2 screen_rect;
			bool full;
		};
		CopyBackBuffer *copy_back_buffer;

		Color final_modulate;
		Transform2D final_transform;
		Rect2 final_clip_rect;
		Item *final_clip_owner;
		Item *material_owner;
		ViewportRender *vp_render;
		bool distance_field;
		bool light_masked;

		Rect2 global_rect_cache;

		const Rect2 &get_rect() const {
			if (custom_rect || (!rect_dirty && !update_when_visible))
				return rect;

			//must update rect

			if (commands == nullptr) {

				rect = Rect2();
				rect_dirty = false;
				return rect;
			}

			Transform2D xf;
			bool found_xform = false;
			bool first = true;

			const Item::Command *c = commands;

			while (c) {

				Rect2 r;

				switch (c->type) {
					case Item::Command::TYPE_RECT: {

						const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c);
						r = crect->rect;

					} break;
					case Item::Command::TYPE_NINEPATCH: {

						const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c);
						r = style->rect;
					} break;

					case Item::Command::TYPE_POLYGON: {

						const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
						r = polygon->polygon.rect_cache;
					} break;
					case Item::Command::TYPE_PRIMITIVE: {

						const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
						for (uint32_t j = 0; j < primitive->point_count; j++) {
							if (j == 0) {
								r.position = primitive->points[0];
							} else {
								r.expand_to(primitive->points[j]);
							}
						}
					} break;
					case Item::Command::TYPE_MESH: {

						const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
						AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID());

						r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);

					} break;
					case Item::Command::TYPE_MULTIMESH: {

						const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
						AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);

						r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);

					} break;
					case Item::Command::TYPE_PARTICLES: {

						const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
						if (particles_cmd->particles.is_valid()) {
							AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
							r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
						}

					} break;
					case Item::Command::TYPE_TRANSFORM: {

						const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
						xf = transform->xform;
						found_xform = true;
						[[fallthrough]];
					}
					default: {
						c = c->next;
						continue;
					}
				}

				if (found_xform) {
					r = xf.xform(r);
					found_xform = false;
				}

				if (first) {
					rect = r;
					first = false;
				} else {
					rect = rect.merge(r);
				}
				c = c->next;
			}

			rect_dirty = false;
			return rect;
		}

		Command *commands;
		Command *last_command;
		Vector<CommandBlock> blocks;
		uint32_t current_block;

		template <class T>
		T *alloc_command() {
			T *command;
			if (commands == nullptr) {
				// As the most common use case of canvas items is to
				// use only one command, the first is done with it's
				// own allocation. The rest of them use blocks.
				command = memnew(T);
				command->next = nullptr;
				commands = command;
				last_command = command;
			} else {
				//Subsequent commands go into a block.

				while (true) {
					if (unlikely(current_block == (uint32_t)blocks.size())) {
						// If we need more blocks, we allocate them
						// (they won't be freed until this CanvasItem is
						// deleted, though).
						CommandBlock cb;
						cb.memory = (uint8_t *)memalloc(CommandBlock::MAX_SIZE);
						cb.usage = 0;
						blocks.push_back(cb);
					}

					CommandBlock *c = &blocks.write[current_block];
					size_t space_left = CommandBlock::MAX_SIZE - c->usage;
					if (space_left < sizeof(T)) {
						current_block++;
						continue;
					}

					//allocate block and add to the linked list
					void *memory = c->memory + c->usage;
					command = memnew_placement(memory, T);
					command->next = nullptr;
					last_command->next = command;
					last_command = command;
					c->usage += sizeof(T);
					break;
				}
			}

			rect_dirty = true;
			return command;
		}

		struct CustomData {

			virtual ~CustomData() {}
		};

		mutable CustomData *custom_data; //implementation dependent

		void clear() {
			Command *c = commands;
			while (c) {
				Command *n = c->next;
				if (c == commands) {
					memdelete(commands);
					commands = nullptr;
				} else {
					c->~Command();
				}
				c = n;
			}
			{
				uint32_t cbc = MIN((current_block + 1), (uint32_t)blocks.size());
				CommandBlock *blockptr = blocks.ptrw();
				for (uint32_t i = 0; i < cbc; i++) {
					blockptr[i].usage = 0;
				}
			}

			last_command = nullptr;
			commands = nullptr;
			current_block = 0;
			clip = false;
			rect_dirty = true;
			final_clip_owner = nullptr;
			material_owner = nullptr;
			light_masked = false;
		}
		Item() {
			commands = nullptr;
			last_command = nullptr;
			current_block = 0;
			light_mask = 1;
			vp_render = nullptr;
			next = nullptr;
			final_clip_owner = nullptr;
			clip = false;
			final_modulate = Color(1, 1, 1, 1);
			visible = true;
			rect_dirty = true;
			custom_rect = false;
			behind = false;
			material_owner = nullptr;
			copy_back_buffer = nullptr;
			distance_field = false;
			light_masked = false;
			update_when_visible = false;
			z_final = 0;
			custom_data = nullptr;
		}
		virtual ~Item() {
			clear();
			for (int i = 0; i < blocks.size(); i++) {
				memfree(blocks[i].memory);
			}
			if (copy_back_buffer)
				memdelete(copy_back_buffer);
			if (custom_data) {
				memdelete(custom_data);
			}
		}
	};

	virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform) = 0;
	virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;

	struct LightOccluderInstance {

		bool enabled;
		RID canvas;
		RID polygon;
		RID occluder;
		Rect2 aabb_cache;
		Transform2D xform;
		Transform2D xform_cache;
		int light_mask;
		RS::CanvasOccluderPolygonCullMode cull_cache;

		LightOccluderInstance *next;

		LightOccluderInstance() {
			enabled = true;
			next = nullptr;
			light_mask = 1;
			cull_cache = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
		}
	};

	virtual RID light_create() = 0;
	virtual void light_set_texture(RID p_rid, RID p_texture) = 0;
	virtual void light_set_use_shadow(RID p_rid, bool p_enable, int p_resolution) = 0;
	virtual void light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) = 0;

	virtual RID occluder_polygon_create() = 0;
	virtual void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) = 0;
	virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) = 0;

	virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0;

	virtual bool free(RID p_rid) = 0;
	virtual void update() = 0;

	RasterizerCanvas() { singleton = this; }
	virtual ~RasterizerCanvas() {}
};

class Rasterizer {
protected:
	static Rasterizer *(*_create_func)();

public:
	static Rasterizer *create();

	virtual RasterizerStorage *get_storage() = 0;
	virtual RasterizerCanvas *get_canvas() = 0;
	virtual RasterizerScene *get_scene() = 0;

	virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;

	virtual void initialize() = 0;
	virtual void begin_frame(double frame_step) = 0;

	struct BlitToScreen {
		RID render_target;
		Rect2i rect;
		//lens distorted parameters for VR should go here
	};

	virtual void prepare_for_blitting_render_targets() = 0;
	virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;

	virtual void end_frame(bool p_swap_buffers) = 0;
	virtual void finalize() = 0;

	virtual bool is_low_end() const = 0;

	virtual ~Rasterizer() {}
};

#endif // RASTERIZER_H